Notes, papers, solutions, question banks, practical files and viva questions.
Unit I
Virtual Reality and Virtual Environments: Historical Development of VR — Scientific Landmarks, Computer Graphics, Real-Time Computer Graphics, Flight Simulation, Virtual Environments, Requirements and Benefits of VR. Hardware Technologies for 3D User Interfaces: Visual Displays, Auditory Displays, Haptic Displays, Choosing Output Devices for 3D User Interfaces.
Unit II
3D User Interface Input Hardware: Input Device Characteristics, Desktop Input Devices, Tracking Devices, 3D Mice, Special Purpose Input Devices, Direct Human Input, Home-Brewed Input Devices, Choosing Input Devices for 3D Interfaces.
Unit III
Software Technologies: Database — World Space, World Coordinate, World Environment, Objects — Geometry, Position/Orientation, Hierarchy, Bounding Volume, Scripts and Attributes, VR Environment — VR Database, Tessellated Data, LODs, Cullers and Occluders, Lights and Cameras, Scripts, Interaction — Feedback, GUI, Control Panel, 2D Controls, Hardware Controls, Room/Stage/Area Descriptions, World Authoring and Playback, VR Toolkits, Available Software.
Unit IV
3D Interaction Techniques & Applications: 3D Manipulation Tasks, Manipulation Techniques and Input Devices, Interaction Techniques for 3D Manipulation, 3D Travel Tasks and Techniques, Theoretical Foundations of Wayfinding, User- and Environment-Centered Wayfinding Support, System Control — Graphical Menus, Voice Commands, Gestural Commands, Tools, Multimodal System Control, Symbolic Input Tasks and Techniques, Design Guidelines. Designing and Developing 3D User Interfaces. VR Applications: Engineering, Architecture, Education, Medicine, Entertainment, Science, Training.
Unit V
Augmented and Mixed Reality: Taxonomy, Technology and Features of Augmented Reality, Difference Between AR and VR, Challenges with AR, AR Systems and Functionality, Augmented Reality Methods, Visualization Techniques for AR, Wireless Displays in Educational AR Applications, Mobile Projection Interfaces, Marker-less Tracking for Augmented Reality, Enhancing Interactivity in AR Environments, Evaluating AR Systems.
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Augmented & Virtual Reality (Elective-III) (BCS062) is a semester 6 subject in the AKTU B.Tech Computer Science & Engineering (CSE) curriculum.
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